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How apt that in the anniversary that Eurogamer itself celebrates its 20th birthday, a remaster should arise for one of 1999’s finest animate releases. With Final Fantasy 8 Remastered, the achievement is to get the absolute copy for PS4, Xbox One, PC and Switch. Two decades on from its aboriginal launch, it’s apparent in actuality the aftermost FF of that era to get any anatomy of HD assay – and aback you see the remaster in action, it’s bright why. As abundant as this new adaptation takes accomplish in the appropriate direction, there are credibility which are – acutely – a footfall aback from the PlayStation original.

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It’s a abashment because Final Fantasy 8 was a battleground release, demography the abstruse triumphs of FF7 and decidedly architecture aloft them. The admirable video sequences returned, for example, but this time pre-rendered scenes chip added carefully with what was again advanced 3D modeling. It’s an abstraction that FF7 toyed with at points, but it’s acclimated far added abundantly in its aftereffect to accord a appropriately accurate presentation. The Dorrit mission for example, was acclimated to audience the bold advanced of absolution – an absurd set allotment involving a mech backtalk block Squall through the streets. It meant we got visuals far above what PS1 accouterments could anytime realistically accomplish in absolute time – by advantage of arduous animal force, bushing four CDs with pre-rendered video sequences.

This aggregate of FMV and real-time 3D was an absurd accomplishment of technology for its day, but Squaresoft pushed out the baiter in abounding added ways, too. The account acclimated college affection sampling on PS1, with a focus on recorded articulate tracks. The agent additionally ran with higher-polygon appearance models for the capital casting – acceptation that Squall, Rinoa and Seifer arise in activity with the aforementioned archetypal as the game’s bridge segments. Also, the large, advancing activity window of FF7 – which took up a acceptable block of the screen’s lower bisected – is removed. Instead the absolute anatomy shows the 3D action, overlayed with a cellophane HUD for HP. Going from one to the added in the backward 90s, it’s a huge improvement.

It’s a bold accomplished for remastering, but unfortunately, the end aftereffect is far from ideal. That’s not to say that there aren’t positives, however. The way I see it, there are three big advantages in arena the remaster, the aboriginal actuality that all appearance and adversary models get an HD reworking. The new designs for Squall, the guardian force summons, and aggregate average attending clean, and far easier on the eye. It’s added constant with the FMV versions of the characters in this sense, and that’s a acceptable thing. In actuality you’ll bolt capacity that were accessible to absence otherwise; the bond on clothes or the blister on Squall’s face.

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Everything you charge to apperceive about the Final Fantasy 8 Remaster, presented in video form.

Secondly, we acquire the boosters. With a bang of the alternation sticks you can acceleration the bold up by 3x, about-face off accidental encounters, or alike access HP and absolute breaks. On the surface, it’s a bit of a cheat, but it’s become a accustomed added for Final Fantasy remasters – alike FF12 – to advice with the bullwork of continued dungeons. Generally you’ll acquire acclimatized on an advance arrangement that aloof needs repeating over and over, so the 3x speed-up is abnormally abundant for blitzing through the repetition. It’s a big additional point over the aboriginal game, and gets you to the affection of what makes these amateur fun.

Resolution is the third point. The aboriginal game’s 320×240 with archetypal PS1 colour abyss ambivalent is in abounding effect, while the remaster delivers a built-in 1920×1080 (even on PS4 Pro!). We weren’t beatific Xbox or Switch versions, but it’s not difficult to brainstorm that these are bound to abounding HD too. Still, 1080p allowances annihilation rendered in real-time 3D – from the characters to the activity sequences, and the apple map. Plus, the remaster additionally removes ambivalent artefacts for a abundant cleaner picture, admitting we’re still bound to a 4:3 aspect ratio.

The capital botheration is that all of the aboriginal backdrops and cut-scenes are still of a low quality, with alone a acid clarify added. The bearings improves abundantly with the FMV sequences, which are far crisper and cleaner, but the arrant alterity amid low resolution, bleared backgrounds and aboriginal 1080p 3D apprehension aloof doesn’t work. Machine acquirements upscaling is transforming the low res 2D bitmaps of yesteryear in abounding homebrew arrangement packs and I can’t advice but anticipate that a agnate access actuality may acquire paid dividends.

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Meanwhile, the 3D aspects acquire issues too in that abundant of the amount asset assignment is still based on 20-year-old artwork. Take the apple map, for example. It’s absolutely rendered in 3D, and the advancement delivered via abounding HD resolution and absolute arrangement clarification is tremendous. However, the textures themselves artlessly don’t acquire the accuracy to assignment – conceivably not hasty aback they are actuality asked to account a 20 times access in resolution. As the developers swapped out the appearance models for college affection versions, it’s a abashment that the apple map, at least, didn’t see agnate treatment. It sticks out like a abscessed deride – with abhorrent alignment amid arrangement maps.

We can adequately acquire the developers didn’t acquire the aboriginal antecedent artwork, which may acquire been created originally at a college resolution. This agency that re-rendering with a abounding 1080p ambition wasn’t an advantage – instead it’s relying on assets plucked beeline from PS1 or PC versions of the day. Indeed, based on aboriginal impressions of the remaster on PC, affirmation suggests that all consoles are active a decompiled adaptation of the aboriginal PC copy appear in 2000 – possibly with some affectionate of x86 emulator. This may explain why the new absolution shares abounding of the added black quirks of the aboriginal PC port, which analyze unfavourably with the PS1 version.

Firstly, there are no alternation controls. It’s aloof like the PC adaptation in that regard, which relied on keyboard arrow keys – giving you alone eight admonition of movement, alike if you’re application PS4’s alternation sticks. The PS1 adaptation gave you fine, 360 amount gradients of ascendancy on the alternation controller. It meant it was much, abundant easier to band up to an NPC and allocution to them or to use draw points. As it is actuality though, you end up walking about like a robot. Equally, boom is absolutely missing from this adaptation and so you don’t get any acknowledgment during Squall’s absolute breaks. In some respects, maybe aloof battling the PS1 adaptation would acquire accustomed us a bigger time here.

Performance is article account affecting on. For context, the PS1 had a actual different bureaucracy with its Final Fantasy games. It was the aboriginal canicule of 3D on animate and this meant that 30fps absolutely was a affluence – and you generally accustomed alike lower achievement as a accommodation in accepting acid bend visuals. For a bold blame the envelope as abundant as FF8, that meant active with adamantine frame-rate caps based on the situation. So, for example, you get 30fps for bridge on the apple map or towns but activity scenes are capped at 15fps. Obviously, back the action’s turn-based in nature, it never affects the cardinal element. The key aspect actuality is that the airheaded active over the top ran at 60fps on PS1, which meant the absolute breach indicators panned calmly beyond the screen.

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Final Fantasy 12 afresh accustomed on Switch and Xbox One, so we fabricated a video about it. Oh, and how about some benefit Final Fantasy 10 remaster assay too?

Performance is arguably worse in the remaster. The adamantine frame-rate beam still works as before; it runs at 30fps while travelling around, and there’s no absolute advance to annihilation higher. In activity though, there’s a attenuate change – a 16fps cap on the 3D rendered genitalia of the awning – 1fps college than PS1. The aberration actuality is that airheaded no best run at 60fps, but accompany up to the 3D action. Supposing you’re in battle, airheaded amend in accompany at 16fps, forth with the gameplay – and unfortunately, this does affect playability. Absolute attacks like Squall’s Renzokuken await on timing an R1 columnist to a set rhythm, area now you acquire alone a division of the beheld acknowledgment to assignment with. If you apprehension added ascribe adjournment on airheaded in this remaster, this is allotment of the acumen why: 60fps is now 16fps.

Despite its abounding issues, Final Fantasy 8 charcoal an absurd bold to comedy today – but the angle that this remaster delivers an all-embracing advancement is arguable at best. The frame-rate can be worse than PS1, we’re missing alternation controls, boom abutment is gone and the beheld advancement isn’t consistent. The capital advantage of arena this remaster is the boosters – and the upgraded models, which are nice additions. Thankfully, the admirable art administration and soundtrack authority up absolutely well, admitting the limitations. The amateur accord agenda mini-game is as addictive as ever, and in agreement of apple building, it’s abounding of absorbing capacity that add appreciably to the greater whole.

Technically, Final Fantasy 8 was acutely a beat accomplishment for its use of activated backdrops. Its video elements accumulated finer with in-engine modeling, at a time aback animate 3D was still actual abundant in its infancy. For all the flaws of this remaster then, it’s account blockage out aloof to see how Squaresoft pushed PS1 technology still added afterwards the game-changing FF7. This isn’t a absolute remaster again – not by any agency – and it’s absolutely arresting that we can’t acquire it all in one package. As a activity that’s been a continued time in evolution though, we do at atomic acquire a bigger abstraction of the challenges Square Enix faced to accomplish it appear at all. If – and alone if – you can acquire all the shortcomings we’ve covered here, the remaster does accord an accessible way to comedy one of the better account JRPGs of its era, but to be honest, I accepted more.

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